Characters
Original personalities built to carry a story — designed as systems, not as one nice drawing.
GGGG / Line 04
Independent animation studio
GGGG / Line 04 Independent animation studio
An independent animation studio creating characters, films, visual identities and strange new worlds.
02 Selected worlds / Station 01
Outsider energy, skate-park attitude, imperfect on purpose. Characters built from patches, stitches and bad decisions that turned out right.
02 Selected worlds / Station 02
Feeling drawn as architecture. Memory, growth and the rooms people keep locked — opened one frame at a time.
Four disciplines. One production language.
Original personalities built to carry a story — designed as systems, not as one nice drawing.
From first signal to locked board — structure, tone, and the beat the whole thing turns on.
Motion with weight and timing. Frame-by-frame, mixed media, and whatever the film actually needs.
Rules, places and visual language — the bible a production can actually be built on.
Three stops between a signal and a film.
A thing that will not go away. We draw at it until it has a shape, a tone and a reason to exist.
Design, board, palette, rules. Everything goes on the wall so the weak parts have nowhere to hide.
Timing, weight, texture, sound. The part where a stack of drawings turns into something with a pulse.
Films, worlds and the odd experiment.
06 Studio
GGGG is an independent animation studio. We take on films, title sequences, music visuals, identities and worlds — and we make them the way the work demands, not the way the pipeline prefers.
Tell us what it is. We will tell you if we are right for it.